Patient Zero: LIVE Lab Game Jam
Patient Zero was made during a two week period. I designed and developed the game completely on my own and ended up winning first place overall, alongside best in sound, design and programming.
ChainOfCmd: TAGD Fall 2019 Game Jam
ChainOfCmd was my third submission for the TAGD semester-wide Game Jam. The theme this semester was "Chain Reaction", so I decided to create a game that chains inputs from Twitch Chat together to control a single player. I designed all the art assets, music, and code for the game. I ended up placing right outside the top three in fourth place.
Stage Hands: Chillenium 2019
Stage Hands was the game my team and I created for our second annual Chillennium game jam (However this was the fifth overall Chillennium). You can play our game by visiting the itch.io page link below. I primarily worked on the sound and music for this game.
The Goo Game: Ut Game Jam 2019
This semester I decided to attend my first UT game jam were you get assigned a team and a team mentor. During this project, I worked on the sound design, music creation, and unity development. Our team ended up getting the "Best Designed Game" award. You can check out our game by visiting the itch.io page below.
Perlin Noise Terrain Generation
Ascension: Escape the Well
'Ascension: Escape The Well' was created for TAGD's second semester-wide game jam. The theme for this semester was "Stuck Together". I was inspired by many of the games that I was playing at the time. These include: TowerFall for its fast-paced multiplayer gameplay and its simplistic combat system. SSB Melee for its technical movement and its fast-paced gameplay aswell. And Nidhogg for its minimalistic and dynamic artstyle. This game ended up winning first place.
Card Game Project [Elemental]